The Behavior Selection dialog
Used to select a Behavior and check which Objects it is currently assigned too.
Is20Fig 3 The Behavior Editor dialogs
The Behavior Trigger dialog.
Used to select events that will trigger the Behaviors actions.
The Behavior Actions dialog.
Used to define which actions to take when the Behavior is triggered 'Active' or 'Not Active'
The Behavior Metamorph dialog.
Used to change the components of an Object when it is triggered Active.